Using Groups

View some the syntax you can use with groups. More on SkriptHub Docs

Get/Set Group Tag

#Set group tag
set {_activegroup}'s deu tag to "newTag"

#Get group tag
set {_tag} to {_activegroup}'s deu tag

Get Group Location

set {_location} to {_activegroup}'s deu location

Teleport

#Teleport a group to a location
deu teleport {_activegroup} to {_location}

#Teleport a group to a location, without changing the group's facing direction
deu teleport {_activegroup} to {_location} and respect group direction

Persistence

Set the persistence of a group.

If a group is packet based and persistent its functionality will become limiting, preventing it from riding entities. It cannot become persistent if it is already riding an entity

Mounting/Riding

Respect Entity Looking Direction

A group can be forced to update its pitch and yaw to respect a given entity's looking direction

Get/Set Group Ride Offset

The ride offset is the additional translation a group should have while riding an entity

Autoshow Packet-Based Groups

Determine if a packet-based group should autoshow (be visible by default)

Apply Changes to Persistent Packet-Based Group

Persistent Packet-Based groups must have their changes confirmed for them to persist in future game sessions

Last updated