Multi-Purpose Syntax

View some the syntax you can use with varying types. More on SkriptHub Docs

The syntax can be applied to ActiveGroups, ActiveParts, and PartFilters, unless specified otherwise. {_active} will be used as variable that reference any of the types mentioned above

Player Visibility

##Show to player
deu show {_active} to player

#Hide from player
deu hide {_active} from player

Glow

#Make glow
deu make {_active} glow
deu make {_active} glow for 35 ticks

#Make glow for player
deu make {_active} glow for {_player}
deu make {_active} glow for {_player} for 10 ticks

#Stop glowing
deu make {_active} unglow

#Stop glowing for player
deu make {_active} unglow for {_player}

Billboard

Pitch/Yaw Direction

Translate

Interpolation Duration/Delay

Teleport Duration

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