Spawning a BDEngine Model

Command Blocks

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Your model should be spawned using a Datapack or BDEngine file if the model has multiple commands and you plan to animate it.

  • Follow the steps provided by BDEnginearrow-up-right to spawn your model in your world

  • Export your model using the Export to Minecraft option, then paste the generated commands into command blocks

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Merging (Multi-Commands BDEngine Models)


Datapack

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You should already have the datapack of your BDEngine project downloaded

  • Put your datapack in the DisplayEntityUtils plugin folder named bdenginedatapacks

  • Run /deu bdengine convertanim <datapack-file> <desired-group-tag> <desired-animation-tag-prefix>

    This will convert both your model and animation into a format usable by DIsplayEntityUtils

    • The desired group tag will be the identifier used for your model, or group

    • The desired animation tag prefix will be used as a prefix for all converted animations

  • Spawn the newly created group (model) with /deu group spawn <group-tag> local


BDEngine File

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You should already have your .bdengine project file downloaded

  • Put your .bdengine project file in the DisplayEntityUtils plugin folder named bdenginefiles

  • Spawn a new group (model) at your location with /deu bdengine spawnmodel <file-name>

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