Spawning a BDEngine Model
Command Blocks
Your model should be spawned using a Datapack or BDEngine file if the model has multiple commands and you plan to animate it.
Follow the steps provided by BDEngine to spawn your model in your world
Export your model using the Export to Minecraft option, then paste the generated commands into command blocks
Merging (Multi-Commands BDEngine Models)
If your model has multiple commands, use a command block at the same location
Standing at the command block's location, run
/deu group selectnearest <distance>.This will select a model created from one of the commands
At the same location, run
/deu group merge 0.5. This will merge with all groups within a 0.5 block radius from where the command was ran.
Datapack
You should already have the datapack of your BDEngine project downloaded
Put your datapack in the DisplayEntityUtils plugin folder named
bdenginedatapacksRun
/deu bdengine convertanim <datapack-file> <desired-group-tag> <desired-animation-tag-prefix>This will convert both your model and animation into a format usable by DIsplayEntityUtils
The desired group tag will be the identifier used for your model, or group
The desired animation tag prefix will be used as a prefix for all converted animations
Spawn the newly created group (model) with
/deu group spawn <group-tag> local
BDEngine File
You should already have your .bdengine project file downloaded
Put your
.bdengineproject file in the DisplayEntityUtils plugin folder namedbdenginefilesSpawn a new group (model) at your location with
/deu bdengine spawnmodel <file-name>
Last updated
