Setting Animation States
Set animations that should play depending on an entity's state (Idle, Jumping, Walking, etc.)
Applying Animation States
Final Display Controller File
Last updated
Set animations that should play depending on an entity's state (Idle, Jumping, Walking, etc.)
Last updated
controllerID: "robot"
mythicMobs:
mobs: ["Robot"]
group:
tag: "robot"
storage: LOCAL
packetBased: true
groupProperties:
flip: true
offset:
x: 0
y: -2
z: 0
visibleByDefault: true
defaultFollowProperties:
followType: BODY
deathDespawnDelay: 20
teleportationDuration: 2
pivotInteractions: false
adjustDisplays:
enabled: false
yDisplayAdjustPercentage: 100
zDisplayAdjustPercentage: 100
stateFilter:
states: []
blacklist: true
partFollowProperties:
- id: "part_follow_prop_head"
partTags: ["head"]
followType: PITCH_AND_YAW
teleportationDuration: 2
pivotInteractions: false
adjustDisplays:
enabled: false
yDisplayAdjustPercentage: 100
zDisplayAdjustPercentage: 100
stateFilter:
states: []
blacklist: true
states:
spawn:
animations: ["robot_activate"]
storage: LOCAL
animationType: LINEAR
lockTransition: true
death:
animations: ["robot_die"]
storage: LOCAL
animationType: LINEAR
lockTransition: true
idle:
animations: ["robot_work"]
storage: LOCAL
animationType: LOOP
lockTransition: false
walk:
animations: ["robot_walk"]
storage: LOCAL
animationType: LOOP
lockTransition: false