Utilities
DisplayUtils
Get translated location of a Display/Interaction Entity
//Get the location where the visible model of a display entity is, with rotation (transformation's left rot, entity pitch, and entity yaw) calculations
Location translatedDisplayLocation = DisplayUtils.getModelLocation(displayEntity)
//Get the location where the visible model of a display entity is, without rotation calculations
Location fixedTranslatedDisplayLocation = DisplayUtils.getFixedModelLocation(displayEntity);
//These do the same as above but for ActiveParts
Location translatedDisplayLocation = DisplayUtils.getModelLocation(activePart)
Location fixedTranslatedDisplayLocation = DisplayUtils.getFixedModelLocation(activePart);
//Get the translation vector of a non-display entity relative to its group
//This will return null if the entity is not in a group
Vector translationVector = DisplayUtils.getNonDisplayranslation(nonDisplayEntity);Pivot an Non-Display Entity around a location
Check Entity Part/Group tags
PacketUtils
Make an entity glow, only for the given player
Teleport a part only for the given player
Scale an Interaction entity over time for a given player
Translate an Interaction entity over time for a given player
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